We seemed to have a really good turn out yesterday, with somewhere between 24-28 I believe. Chopper and Arkus had come up with an interesting scenario for us to play, and began splitting us up into Green, Tan, and Civi's.
For the first game, each team was given a set of objectives, yet had no clue what the other teams objectives were, or who the Civi's were allied with (or did they?). Now I can't say for certain what the Tan and Civi's were supposed to do, however I can give you my account of what we did with the Green.
During the briefing, we were given the backstory, and our objectives. Turns out we were from a small democratic nation just north of Jacksonia (I think?) and we were to bring peace and democracy to these godless people. It also just so happened that we had tried an invasion previously and been repulsed back. So, our new main objective was to secure a foot hold in Fort Highlander (?), aka, we needed to get 4 guys in the fort, and the game would be over. However we were led to believe that the fort would be heavily guarded by the Jacksonian Army (Tan), and in order to lure them away from the fort, we had to turn off thier water supply, which they would have to come and turn back on. As we captured each objective we were to radio it in to Arkus on the admin channel. However we only had one radio, and he quickly became the designated unit radio operator.
At the start of the game, confirmation of game on was slightly difficult. But after we moved towards the water supply and radioed in that we had captured it, Arkus (I'm guessing) confirmed it and we continued to play. After our two ghillied snipers set up in the field around the pipeline, our commander took a squad of 5 (including me) towards the bucket road block and then we were to move onto the fort, leaving behind 3 others with the sniper team. However as we encountered slight resistance (2 guys) we turned off on another avenue of approach, and encountered a long sniper (using the term relatively). Who pinned us down for a good 10 minutes or so (again, guessing, didn't have a watch). What became of our lone opposer, I have no idea. However I did manage to eliminate another player (or maybe the same one) in a different location off to our left by a few degrees. After encountering to fire, i offered to leap frog up. Which pretty much just turned into a cautious walk as I encountered no resistance. We came within 15 yards of the bucket, and set up a line of defence along the road, and were joined by 2 more friendlies. One of which took the few extra steps out into the road and moved the bucket. However, that was when our courageous commander gloriously fell. (haha) More like he just got tinked a couple times in the upper torso, and that was it. Nobody else was taken out, and I think one of our guys may have gotten him. So four of us took up a loose 360 degree defensive around the bucket and waited for some more people to show up to take on the fort. After we got one more, bringing our small contingent to five and with no sign of the commander. We were about to move up the road to the fort when a lone (kinda) civilian showed up. After handing him a candy bar and getting little intelligence other than that allegedly the Tan had ran them out of their village, we moved on. Taking the Western side of the field, we moved in behind the fort, and took it with no resistance, which confused the crap out of me. Setting up 4 of us in the fort to hold it, and our sniper back into the woods to cover our rear and direct any friendlies to our position, we realized we did not have the radio man to call it in
The Good
We managed to take the pipeline and hold it, as well as take the road block and fort. So we managed to capture all of our objectives (except the intel props) and we suffered minimal casualties (my makeshift squad that went to the fort after capturing the pipeline suffered no casualties the entire way until we were in the fort.
The Bad
Now, I don't mean to point fingers, and this is just my opinion. While we did manage to make it to the fort and road block, I believe we spent way to much time shooting at ghosts in the trees or having a squad of 5 pinned down by one sniper. Had we used more squad tactics, such as leap frogging, covering fire, and flanking, not to mention just be a little more aggressive, we could have completed the entire scenario much faster. However, with a bunch of newbies and people who hadn't really played as a team before, this can be accounted to happen.
Communications were a serious problem for the Green team in my opinion. First off, we only had one radio. Secondly, several people seemed to like talking to everyone to tell them what to do better than using hand signals (*cough*our commander*cough*). That's one good way to give away your position. Again though, lots of newbies.
We did not stick to our original plan. We were originally supposed to split into two squads, one tasked with taking the pipeline, and the other with the road block and fort. However right from the start, we moved as just one big unit to the pipeline, and then split up and made slow progress to the road block. I'm a person who likes to stick to the plan unless otherwise told of something different, so this just really annoyed me.
The Lesson
We could use some type of team tactics course, to show newbies the tips and tricks and to help people learn how to move as a unit, and know what to do when they encounter resistance.
Radios, they would have helped a lot. Not being able to radio in that we had captured the fort, and not being able to regroup with the rest of the people from green or ask for reinforcements was a problem.
Hand signals, this could be tied into the tactics course. Just basic ones to tell people to move, stop, and alert of friendlies or hostiles would be greatly beneficial.
Better team briefings, and then sticking to the plan (with allowances for resistance). Just having the commander sit down before game on, and run through the gameplan, making sure everyone knew who they were supposed to be with, and what they were supposed to do, would work wonders.
Conclusion
For a bunch of newbies, and some vet's who were stuck with us, and only one radio. We did pretty good. Managing to capture all of our objectives, even at a slow pace, with minimal casualties, I would call a great success.
Now, I'll let someone else AAR the second game, as I was to hot and tired to care much about what I did, other than shoot at people in tan, and alert my team of enemy positions.

